Hey all,
After making an utterly fail map as my first map, I set off to work on my second map. Obviously, the first map is always the box-crappy map anyone makes right off the bat (cause really... we find a map maker and we are like "Cool! I can make maps!" and then we make a box map).
But anyway,
I was just wondering if compiling a map about 3MB (the BSP file) should take about 10 minutes to compile. The map runs perfectly fine, so I don't think there are any errors, but it always takes a long time on the red part below. If anyone can tell me if there is something I'm doing wrong, or something that is inefficient, that would be amazingly helpful.
Thanks!
This is the compile window:
After making an utterly fail map as my first map, I set off to work on my second map. Obviously, the first map is always the box-crappy map anyone makes right off the bat (cause really... we find a map maker and we are like "Cool! I can make maps!" and then we make a box map).
But anyway,
I was just wondering if compiling a map about 3MB (the BSP file) should take about 10 minutes to compile. The map runs perfectly fine, so I don't think there are any errors, but it always takes a long time on the red part below. If anyone can tell me if there is something I'm doing wrong, or something that is inefficient, that would be amazingly helpful.
Thanks!
This is the compile window:
Code:
** Executing...
** Command: "c:program filessteamsteamappshelljumper777sourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappshelljumper777team fortress 2tf" "C:Program FilesSteamsteamappshelljumper777sourcesdk_contenttfmapsrcctf_FacilityMakesure"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:program filessteamsteamappshelljumper777team fortress 2tfmaterials
Loading C:Program FilesSteamsteamappshelljumper777sourcesdk_contenttfmapsrcctf_FacilityMakesure.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (832.0 266.0 38.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 13247:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (73.0 149.0 32.5)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 13247:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (73.0 250.0 37.5)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 13247:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (73.0 358.0 32.5)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 13247:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (73.0 386.0 37.5)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 13247:
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesSteamsteamappshelljumper777sourcesdk_contenttfmapsrcctf_FacilityMakesure.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (131465 bytes)
Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1384 texinfos to 705
Reduced 24 texdatas to 20 (682 bytes to 597)
Writing C:Program FilesSteamsteamappshelljumper777sourcesdk_contenttfmapsrcctf_FacilityMakesure.bsp
5 seconds elapsed
4.125119 -22.390100 0.000000
4.125119 -17.237074 0.000000
4.987925 -15.519400 0.000000
4.125119 -15.519400 0.000000
make_triangles:calc_triangle_representation: Cannot convert
4.125119 -22.390100 0.000000
4.125119 -17.237074 0.000000
4.987925 -15.519400 0.000000
4.125119 -15.519400 0.000000
make_triangles:calc_triangle_representation: Cannot convert
4.125119 -15.532100 0.000000
4.125119 -10.379075 0.000000
4.987925 -8.661400 0.000000
4.125119 -8.661400 0.000000
make_triangles:calc_triangle_representation: Cannot convert
4.125119 -15.532100 0.000000
4.125119 -10.379075 0.000000
4.987925 -8.661400 0.000000
4.125119 -8.661400 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "c:program filessteamsteamappshelljumper777sourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappshelljumper777team fortress 2tf" "C:Program FilesSteamsteamappshelljumper777sourcesdk_contenttfmapsrcctf_FacilityMakesure"
Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:program filessteamsteamappshelljumper777sourcesdk_contenttfmapsrcctf_FacilityMakesure.bsp
reading c:program filessteamsteamappshelljumper777sourcesdk_contenttfmapsrcctf_FacilityMakesure.prt
833 portalclusters
2628 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
[COLOR="Red"]PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1618)[/COLOR]
Optimized: 2236 visible clusters (0.00%)
Total clusters visible: 233889
Average clusters visible: 280
Building PAS...
Average clusters audible: 673
visdatasize:159415 compressed from 186592
writing c:program filessteamsteamappshelljumper777sourcesdk_contenttfmapsrcctf_FacilityMakesure.bsp
26 minutes, 59 seconds elapsed
** Executing...
** Command: "c:program filessteamsteamappshelljumper777sourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappshelljumper777team fortress 2tf" "C:Program FilesSteamsteamappshelljumper777sourcesdk_contenttfmapsrcctf_FacilityMakesure"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:program filessteamsteamappshelljumper777sourcesdk_contenttfmapsrcctf_FacilityMakesure.bsp
Setting up ray-trace acceleration structure... Done (2.31 seconds)
2909 faces
1 degenerate faces
1003856 square feet [144555328.00 square inches]
144 Displacements
13666 Square Feet [1967925.38 Square Inches]
2908 patches before subdivision
52188 patches after subdivision
sun extent from map=0.000000
60 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (26)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (24)
transfers 3500053, max 490
transfer lists: 26.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(172746, 165475, 155366)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(50628, 49215, 45754)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(17290, 17320, 16189)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(6268, 6557, 6199)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(2360, 2584, 2463)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(909, 1040, 996)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(355, 423, 406)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(140, 174, 166)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(56, 71, 68)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(22, 29, 28)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(9, 12, 12)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(4, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #13 added RGB(1, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0393 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (14)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (30)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 19/1024 912/49152 ( 1.9%)
brushes 358/8192 4296/98304 ( 4.4%)
brushsides 2304/65536 18432/524288 ( 3.5%)
planes 1262/65536 25240/1310720 ( 1.9%)
vertexes 4144/65536 49728/786432 ( 6.3%)
nodes 1755/65536 56160/2097152 ( 2.7%)
texinfos 705/12288 50760/884736 ( 5.7%)
texdata 20/2048 640/65536 ( 1.0%)
dispinfos 144/0 25344/0 ( 0.0%)
disp_verts 3600/0 72000/0 ( 0.0%)
disp_tris 4608/0 9216/0 ( 0.0%)
disp_lmsamples 44864/0 44864/0 ( 0.0%)
faces 2909/65536 162904/3670016 ( 4.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1508/65536 84448/3670016 ( 2.3%)
leaves 1775/65536 56800/2097152 ( 2.7%)
leaffaces 3314/65536 6628/131072 ( 5.1%)
leafbrushes 1079/65536 2158/131072 ( 1.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 19412/512000 77648/2048000 ( 3.8%)
edges 10523/256000 42092/1024000 ( 4.1%)
LDR worldlights 60/8192 5280/720896 ( 0.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 231/32768 2310/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3438/65536 6876/131072 ( 5.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3832448/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 159415/16777216 ( 1.0%)
entdata [variable] 36228/393216 ( 9.2%)
LDR ambient table 1775/65536 7100/262144 ( 2.7%)
HDR ambient table 1775/65536 7100/262144 ( 2.7%)
LDR leaf ambient 8158/65536 228424/1835008 (12.4%)
HDR leaf ambient 1775/65536 49700/1835008 ( 2.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/11302 ( 0.0%)
pakfile [variable] 212819/0 ( 0.0%)
physics [variable] 131465/4194304 ( 3.1%)
physics terrain [variable] 15278/1048576 ( 1.5%)
Level flags = 0
Total triangle count: 7562
Writing c:program filessteamsteamappshelljumper777sourcesdk_contenttfmapsrcctf_FacilityMakesure.bsp
1 minute, 44 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappshelljumper777sourcesdk_contenttfmapsrcctf_FacilityMakesure.bsp" "c:program filessteamsteamappshelljumper777team fortress 2tfmapsctf_FacilityMakesure.bsp"