(Hey guys, I'm new as you can tell. Made my thread in the introduction forum already)
I'm working on a attack/defense style CTF map. The idea right now is I have a capture point in the middle which defines who is on offense and who is on defense. The defending team can capture the center point to become the offensive team, vice versa. I already set the outputs to make the offense's flags disabled, but the trouble I'm having now is figuring out how to show both the capture point and the flags on the HUD. Can anyone help me out?
Also on a side note, I'm a bit unclear as to how I should use the team_capturepoint_master entity. I put it in there and so far all it's done is make the map think that the capture point is the game-winning point.
I'm working on a attack/defense style CTF map. The idea right now is I have a capture point in the middle which defines who is on offense and who is on defense. The defending team can capture the center point to become the offensive team, vice versa. I already set the outputs to make the offense's flags disabled, but the trouble I'm having now is figuring out how to show both the capture point and the flags on the HUD. Can anyone help me out?
Also on a side note, I'm a bit unclear as to how I should use the team_capturepoint_master entity. I put it in there and so far all it's done is make the map think that the capture point is the game-winning point.