Code:
README.TXT
Contents
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1. About
2. Version History
3. Credits
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1. About
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Halfpipe is an idea I had for a
long time, but I could never
get the hang of Hammer enough
to be able to pull it off. Then
one day I just sat down and
twelve and a half hours later,
I have a BETA release of the
map I've wanted to get out of
my head for so long. I don't
know what it was, things were
just clicking with me and I was
having the easiest and most fun
time I've ever had working on a
map. I know future development
will be just as much fun, and I
look forward to hearing your
suggestions on how I can add or
improve things to this map. So
gimme an email, it's listed at
the bottom of this file.
Thanks!
2. Version History
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Beta1
ctf_halfpipe_b1.bsp
-------------------
-Initial release. Everything
appears to be in working order
and I will take in suggestions
from people if they have them.
-Texturing all over the place
needs to be done, as well as
general optimization all over
the place.
-Must fix map boundaries issue
with people dying and falling
into the skybox area.
3. Credits
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=== Custom TF2 Maps ===
=== http://tf2maps.net ===
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=== Map by [MRCA] MK ===
=== mk@fruit-salad.org ===
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That about says it all. Here's some screenshots, and a download is available of the map itself.




If you have any suggestions as to how I can improve or optimize this map lemme know, I wanna hear it good or bad. If there's a server anyone wants to put this map on let me know here as well, I would actually like to know how it plays before I get into learning some more advanced stuff (AND applying it)...