ka_battledome

Vigilante212

L420: High Member
Dec 21, 2008
481
33
CTF varient called Keep Away. Your team gets one point for every 45 seconds they hold onto the intel. Timer resets if the intel is droped first team to 5 points wins.

Changes since beta 3

Added clipping
Finished adding lights
Modified the game mode again Hud now works properly.
Extended the trail
Cut some holes in the building face for stickies, rockets, snipers etc to shoot through or into.
 
Last edited:

DaFatCat

L3: Member
Apr 19, 2009
129
11
I like teamwork :D

And this will probably eliminate turtling! Huzzah!
 

Connect_Four

L2: Junior Member
Jan 28, 2009
57
23
Can the person carrying the flag still rocket jump/sticky jump out of the arena and hide on their side in cover? That was one problem that happened with this map.
 

captainAngry

L420: High Member
Feb 1, 2009
434
247
This is a great map. We played the new version of it today and had a blast. After this week's playTest it should be in our regular map rotation.



Since Vigilante was on the server for feedback I will hold off from writing it here.
 

Rootbeerz

L1: Registered
Mar 5, 2008
35
3
The map is impossible to win if the other team if full of scouts. Another thing that is extremely annoying is the fact that if you hide somewhere, it's impossible to find you because there is no arrow pointing to where the intel is. These are both easy fixes, and it wouldn't be hard to fix it to balance it.
 

Vigilante212

L420: High Member
Dec 21, 2008
481
33
The map is impossible to win if the other team if full of scouts. Another thing that is extremely annoying is the fact that if you hide somewhere, it's impossible to find you because there is no arrow pointing to where the intel is. These are both easy fixes, and it wouldn't be hard to fix it to balance it.

The fix was a bit harder then you realize :). I however made a workaround for it. Scouts on this map arent actually as useful as youd think. they die too easily and if they drop the intel your timer resets.

New version is up.