ka_battledome

Discussion in 'Map Factory' started by Vigilante212, May 31, 2009.

  1. Vigilante212

    Vigilante212 L7: Fancy Member

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    CTF varient called Keep Away. Your team gets one point for every 45 seconds they hold onto the intel. Timer resets if the intel is droped first team to 5 points wins.

    Changes since beta 3

    Added clipping
    Finished adding lights
    Modified the game mode again Hud now works properly.
    Extended the trail
    Cut some holes in the building face for stickies, rockets, snipers etc to shoot through or into.
     
    Last edited: Jun 2, 2009
  2. DaFatCat

    DaFatCat L3: Member

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    Sounds like a fun gamemode.
     
    • Thanks Thanks x 1
  3. Vigilante212

    Vigilante212 L7: Fancy Member

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    It can get pretty insane :) Team work is essential.
     
  4. DaFatCat

    DaFatCat L3: Member

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    I like teamwork :D

    And this will probably eliminate turtling! Huzzah!
     
  5. Connect_Four

    Connect_Four L2: Junior Member

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    Can the person carrying the flag still rocket jump/sticky jump out of the arena and hide on their side in cover? That was one problem that happened with this map.
     
  6. captainAngry

    captainAngry L7: Fancy Member

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    This is a great map. We played the new version of it today and had a blast. After this week's playTest it should be in our regular map rotation.

    [​IMG]

    Since Vigilante was on the server for feedback I will hold off from writing it here.
     
  7. Rootbeerz

    Rootbeerz L1: Registered

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    The map is impossible to win if the other team if full of scouts. Another thing that is extremely annoying is the fact that if you hide somewhere, it's impossible to find you because there is no arrow pointing to where the intel is. These are both easy fixes, and it wouldn't be hard to fix it to balance it.
     
  8. captainAngry

    captainAngry L7: Fancy Member

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    The trail helps find people but from what I hear, an arrow has been added and the trail has been made a bit longer.
     
  9. Vigilante212

    Vigilante212 L7: Fancy Member

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    The fix was a bit harder then you realize :). I however made a workaround for it. Scouts on this map arent actually as useful as youd think. they die too easily and if they drop the intel your timer resets.

    New version is up.