- Apr 11, 2009
- 108
- 16
This is my first attempt at mappage.. it's a short 1 stage (for now) payload map with a convoluted track path that winds up and around itself. Still needs a lot more detail work, not to mention more (i.e.: any) playtesting.
a2 - Fixed a lot of broken things. Too many to enumerate here.
a3 - Fixed broken round timer, trippy nodraw walls, and a broken displacement.
a4 - Fixed (I sure hope this time) train getting stuck going over lips and around corners. Blocked unwanted exit from game grid.
a5
-No, really, the train doesn't get stuck. This time I mean it.
-Added more directional signs
-Changed the sound for the second door from blue's spawn
-Fixed the "exploding teleporters"
-Blocked access to the roof around the final cap
-Added more nooks and crannies around final cap for Red engies
-Got rid of half of the fence around the final cap
-Added a few random mine carts to make it clear which way the bomb ISN'T going
-Made all doorframes and resupply signs not solid
-Added some clip brushes to places people were getting stuck
a6
-Fixed non-solid mine cart
-Made central mesa less jaggy
-Added lots of detailing
-Made a mental note to take screenshots, since existing shots are from a1
-Screenshots taken
a2 - Fixed a lot of broken things. Too many to enumerate here.
a3 - Fixed broken round timer, trippy nodraw walls, and a broken displacement.
a4 - Fixed (I sure hope this time) train getting stuck going over lips and around corners. Blocked unwanted exit from game grid.
a5
-No, really, the train doesn't get stuck. This time I mean it.
-Added more directional signs
-Changed the sound for the second door from blue's spawn
-Fixed the "exploding teleporters"
-Blocked access to the roof around the final cap
-Added more nooks and crannies around final cap for Red engies
-Got rid of half of the fence around the final cap
-Added a few random mine carts to make it clear which way the bomb ISN'T going
-Made all doorframes and resupply signs not solid
-Added some clip brushes to places people were getting stuck
a6
-Fixed non-solid mine cart
-Made central mesa less jaggy
-Added lots of detailing
-Made a mental note to take screenshots, since existing shots are from a1
-Screenshots taken
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