Water is broken ?

Hav0k

L1: Registered
May 7, 2009
3
1
I am fairly new to using Hammer, I am editing a map and have added water.

Water is nodraw everywhere accept for the top, water from 2fort on top. I have added eniv_cubemap and told it what to reflect, but it shows up as this. What am I doing wrong ? thanks for the help.

 

Schmoe

L2: Junior Member
May 18, 2008
60
1
did you build the cubemaps?

this could be of some use
http://developer.valvesoftware.com/wiki/Cubemaps#Cubemaps_and_HDR

Right, and add an env_cubemap point entity near the water surface. It basically takes 6 pictures from the center of the point and the water surface will use those pictures to calculate the reflection. It's easier to visualize what I'm describing when looking at a reflective glass texture.

When the point entity isn't available it defaults to a black and pink checker board texture for each side of the cube (hence the term cubemap).
 

Hav0k

L1: Registered
May 7, 2009
3
1
Right, and add an env_cubemap point entity near the water surface. It basically takes 6 pictures from the center of the point and the water surface will use those pictures to calculate the reflection. It's easier to visualize what I'm describing when looking at a reflective glass texture.

When the point entity isn't available it defaults to a black and pink checker board texture for each side of the cube (hence the term cubemap).

Ah yes, I was pointing it at the wrong thing, thanks guys.