I am fairly new to using Hammer, I am editing a map and have added water. Water is nodraw everywhere accept for the top, water from 2fort on top. I have added eniv_cubemap and told it what to reflect, but it shows up as this. What am I doing wrong ? thanks for the help.
did you build the cubemaps? this could be of some use http://developer.valvesoftware.com/wiki/Cubemaps#Cubemaps_and_HDR
Right, and add an env_cubemap point entity near the water surface. It basically takes 6 pictures from the center of the point and the water surface will use those pictures to calculate the reflection. It's easier to visualize what I'm describing when looking at a reflective glass texture. When the point entity isn't available it defaults to a black and pink checker board texture for each side of the cube (hence the term cubemap).