Water is broken ?

Discussion in 'Mapping Questions & Discussion' started by Hav0k, May 7, 2009.

  1. Hav0k

    Hav0k L1: Registered

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    I am fairly new to using Hammer, I am editing a map and have added water.

    Water is nodraw everywhere accept for the top, water from 2fort on top. I have added eniv_cubemap and told it what to reflect, but it shows up as this. What am I doing wrong ? thanks for the help.

    [​IMG]
     
  2. drp

    aa drp

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  3. Schmoe

    Schmoe L2: Junior Member

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    Right, and add an env_cubemap point entity near the water surface. It basically takes 6 pictures from the center of the point and the water surface will use those pictures to calculate the reflection. It's easier to visualize what I'm describing when looking at a reflective glass texture.

    When the point entity isn't available it defaults to a black and pink checker board texture for each side of the cube (hence the term cubemap).
     
  4. Hav0k

    Hav0k L1: Registered

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    Ah yes, I was pointing it at the wrong thing, thanks guys.
     
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