Arena_Treatment
About the map
Treatment is my first map for any Source game and has taken about three months to get to its current state. Despite being new to Hammer I have quite a bit of experience using the Unreal engine. The original title was Pipeline but I changed it to Treatment when I found out that name was already taken.
The map features two mirrored outdoor areas that connect via a large pipe to the middle building where the capture point is located. Underneath the cap point is a small pool of the only accessible water in the map. Additionally, a small health kit surrounded by a deadly coolant mixture can be found close to the point as well. Missing the health kit and falling into the coolant results in death and a humiliating buzzer noise audible to anyone nearby!
Known Issues
* Large outdoor silos will pop in and out when viewed through the roof windows.
* Players can sometimes get stuck momentarily when they attempt to exit the water.
* Minor lighting issues such as darkened props or improper fence shadows.
* Minor visual skybox issues.
Changelog
Beta 2
Constructive criticism in this thread is encouraged and welcomed. You may also reach me via email.
Additional Media
About the map
Treatment is my first map for any Source game and has taken about three months to get to its current state. Despite being new to Hammer I have quite a bit of experience using the Unreal engine. The original title was Pipeline but I changed it to Treatment when I found out that name was already taken.
The map features two mirrored outdoor areas that connect via a large pipe to the middle building where the capture point is located. Underneath the cap point is a small pool of the only accessible water in the map. Additionally, a small health kit surrounded by a deadly coolant mixture can be found close to the point as well. Missing the health kit and falling into the coolant results in death and a humiliating buzzer noise audible to anyone nearby!
Known Issues
* Large outdoor silos will pop in and out when viewed through the roof windows.
* Players can sometimes get stuck momentarily when they attempt to exit the water.
* Minor lighting issues such as darkened props or improper fence shadows.
* Minor visual skybox issues.
Changelog
Beta 2
Constructive criticism in this thread is encouraged and welcomed. You may also reach me via email.
Additional Media





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