Arena_Treatment About the map Treatment is my first map for any Source game and has taken about three months to get to its current state. Despite being new to Hammer I have quite a bit of experience using the Unreal engine. The original title was Pipeline but I changed it to Treatment when I found out that name was already taken. The map features two mirrored outdoor areas that connect via a large pipe to the middle building where the capture point is located. Underneath the cap point is a small pool of the only accessible water in the map. Additionally, a small health kit surrounded by a deadly coolant mixture can be found close to the point as well. Missing the health kit and falling into the coolant results in death and a humiliating buzzer noise audible to anyone nearby! Known Issues * Large outdoor silos will pop in and out when viewed through the roof windows. * Players can sometimes get stuck momentarily when they attempt to exit the water. * Minor lighting issues such as darkened props or improper fence shadows. * Minor visual skybox issues. Changelog Beta 2 Constructive criticism in this thread is encouraged and welcomed. You may also reach me via email. Additional Media
I've added some more screenshots so you can judge the size a little better. To me, the size is on par with a map like Arena_Badlands. I do agree that the center area is too visually distracting and I'll consider toning it down for Beta 2. Thanks for the comment.
made a run,as i was alon it was just a noclip flight) some shots below and...i want to say its one of the best designed map ive ever seen, TONNS of work and effort here