Greenvalley

tarmo-

L3: Member
Dec 10, 2008
108
28
B4a:
7zip: http://www.nocrits.com/maps/cp_greenvalley_b4a.7z
bzip2 http://www.nocrits.com/maps/cp_greenvalley_b4a.bsp.bz2

B3:
7zip: http://www.nocrits.com/maps/cp_greenvalley_b3.7z
bzip2 http://www.nocrits.com/maps/cp_greenvalley_b3.bsp.bz2

ETF2L: http://etf2l.org/forum/mapcomp/topic-1955/
FPSBanana: http://www.fpsbanana.com/maps/87403
Steam Forums: http://forums.steampowered.com/forums/showthread.php?t=831397

Greenvalley is a 5-point CP map based somewhat to Granary and Badlands. The map is intended for a competitive setting first and I don't even know how it would fit to public-servers. We'll see when someone tries that ;)

Rest of the pictures:

cp_greenvalley_b4_02.jpg

cp_greenvalley_b4_03.jpg

cp_greenvalley_b4_05.jpg

cp_greenvalley_b4_06.jpg

cp_greenvalley_b4_07.jpg

cp_greenvalley_b4_08.jpg

cp_greenvalley_b4_10.jpg
 
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tarmo-

L3: Member
Dec 10, 2008
108
28
Old pictures, reserved space :)
 
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mtv22

L3: Member
Feb 28, 2009
116
22
Wow looks very good. The only thing I would change is the point in the second pic
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Played this the otherday on the H|H server (full server for 30 minutes at least)

Overall the map is good, balance seemed good on a class by class basis however the battle would always be over the second point, it was almost impossible to re capture the middle and almost as hard to progress on to the final point (although that happened in every case). Whilst granary well and badlands all suffer the same thing we are just fighting over the second point over and over and over, it would change hands every 40-60 seconds keeping the timelimit at full whilst not actually progressing the battlefront.

EDIT: I see your screenshot look quite different from the one I played, I played the one with the cargo crates at the middle point and the second point was raised up with steep steps or planks to reach it.
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
I agree with Sgt., the cp in a hole will be hard to capture but overall, the map looks nice.
 

tarmo-

L3: Member
Dec 10, 2008
108
28
thanks for the replies. but yeah, about the cap point in a hole, it has worked in few pcw's which we have been playing... and if it doesn't work that well, i may raise it higher. but not a lot, its unique aspect which you haven't seen in many maps :)


Played this the otherday on the H|H server (full server for 30 minutes at least)

EDIT: I see your screenshot look quite different from the one I played, I played the one with the cargo crates at the middle point and the second point was raised up with steep steps or planks to reach it.

It was b2 :)
 
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tarmo-

L3: Member
Dec 10, 2008
108
28
We played this during out play test Monday and Tuesday and had a great time. The banner is green so that means it is in our regular rotation.

You might want to upgrade it to b3...
 

tarmo-

L3: Member
Dec 10, 2008
108
28
B4 released, see mainpost for more info.