I'm currently working on a map involving a single neutral intelligence, but have run into a problem with the in-game HUD tracker.
Originally the game would not track it at all, but I was able to fix that by forcing the intelligence to cycle through the teams during the set up period, but that leaves me with another problem, players who join the game after the intelligence cycles through the teams are unable to track it.
I have yet to figure out what exactly would be an acceptable method of renewing the intelligence tracker throughout the course of the game, and any help provided would be greatly appreciated.
Originally the game would not track it at all, but I was able to fix that by forcing the intelligence to cycle through the teams during the set up period, but that leaves me with another problem, players who join the game after the intelligence cycles through the teams are unable to track it.
I have yet to figure out what exactly would be an acceptable method of renewing the intelligence tracker throughout the course of the game, and any help provided would be greatly appreciated.