- Feb 11, 2009
- 16
- 0
[WIP] ctf_boardwalk_a2 (updated)
ctf_boardwalk_a2
Alpha 2 is out!
Download: http://forums.tf2maps.net/downloads.php?do=file&id=1106
FPSBananaPage: http://www.fpsbanana.com/maps/82216
Fixed:
__________________________________
This my very first map, in fact my very first time using Hammer, so therefore it has a lot of bugs and errors that I am slowly learning how to fix before then fixing them
The idea behind the map when I first started off was to create a ctf map which had a natural gameplay flow in one direction so the intel runs would have to travel round the majority of the enemies base. I did not wish for this to be forced in any way, but rather the layout of the base would be easier to attack one way round for the attackers (and easier to defend one way round for the defenders). I also wanted it to be possible for any class to be able to be used to their full potential while keeping the map balanced with no class having an unfair advantage.
As I mentioned this is my first map so any advice, criticisms or tips would be greatly appreciated. Please inform me of any correctable mistakes that I have made so that I can correct them and please inform me of any uncorrectable mistakes so I won't make them again next time
. Thanks for reading this and for hopefully trying my map!
Here is the map file on here:
http://forums.tf2maps.net/downloads.php?do=file&id=1106
Here is the link to the FPSBanana page:
http://www.fpsbanana.com/maps/82216
ctf_boardwalk_a2
Alpha 2 is out!
Download: http://forums.tf2maps.net/downloads.php?do=file&id=1106
FPSBananaPage: http://www.fpsbanana.com/maps/82216
Fixed:
- Some of the giant cliffs have been changed.
- More signs to the intel to stop confusion.
- A few crates have been added to help with getting to the top of the boardwalk from different ways.
- Small tool tweaks.
- Fixed bug that would make the intel drop when hugging one of the walls
__________________________________
This my very first map, in fact my very first time using Hammer, so therefore it has a lot of bugs and errors that I am slowly learning how to fix before then fixing them
The idea behind the map when I first started off was to create a ctf map which had a natural gameplay flow in one direction so the intel runs would have to travel round the majority of the enemies base. I did not wish for this to be forced in any way, but rather the layout of the base would be easier to attack one way round for the attackers (and easier to defend one way round for the defenders). I also wanted it to be possible for any class to be able to be used to their full potential while keeping the map balanced with no class having an unfair advantage.
As I mentioned this is my first map so any advice, criticisms or tips would be greatly appreciated. Please inform me of any correctable mistakes that I have made so that I can correct them and please inform me of any uncorrectable mistakes so I won't make them again next time
Here is the map file on here:
http://forums.tf2maps.net/downloads.php?do=file&id=1106
Here is the link to the FPSBanana page:
http://www.fpsbanana.com/maps/82216






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