Is this possbile..?

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jpr

aa
Feb 1, 2009
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1,085
Is it possible to make a counter that counts kills, or something along those lines? I'm making a deathmatch map, and, well, I'd like to have the team with the most kills to win. Think this could be done with console commands or something?
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
There are no properly working way to do this...

Only when you make a script yourself...
 

Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
Dont GrimGrimz have something like this in his battleofthegods?
 

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
You *MIGHT* be able to figure out how many kills a team has by making the entire thing a capture point and having it report to the counter on number of capturers change (I hope that's clear I'm not sure of the actual flags as I've not used them).

afaik, there's no simple way to track kills tho
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
Doesnt work properly, and you could just use a trigger for that.
 

Queops

L2: Junior Member
Apr 30, 2008
77
3
You *MIGHT* be able to figure out how many kills a team has by making the entire thing a capture point and having it report to the counter on number of capturers change (I hope that's clear I'm not sure of the actual flags as I've not used them).

afaik, there's no simple way to track kills tho

As Z33W13R said, a trigger would do that BUT how would you know from which team a player died? I'm not sure if there are filters for that.
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
You could have a large trigger_multiple which is filtered to a team. Then have a math counter or something with a limit of 100 and an output of OnRachMax it wins that round for the other team and the trigger multiple has an output of OnEndTouch Add math counter 1. And the trigger multiple is activated after setup so people can change class.
 

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
You could have a large trigger_multiple which is filtered to a team. Then have a math counter or something with a limit of 100 and an output of OnRachMax it wins that round for the other team and the trigger multiple has an output of OnEndTouch Add math counter 1. And the trigger multiple is activated after setup so people can change class.

Noob question interrupt: If 6 players are touching a blu trigger and one dies, an OnEndTouch output will fire despite 5 ppl still touching it from that team?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
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Noob question interrupt: If 6 players are touching a blu trigger and one dies, an OnEndTouch output will fire despite 5 ppl still touching it from that team?
Yes. That's the difference between On___Touch and On___TouchAll. (and why the latter should always be used on door triggers)
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
A problem with my idea is that you can't say who has the most kills at the end of the time limit, rather, you can only win when a set number of kills is achieved. This means you can't have a timer. You could, however have a cp in the middle and whoever owns the cp at the end of time or reaches 100 kills first wins