What could be...?

Queops

L2: Junior Member
Apr 30, 2008
77
3
The reason for when I put 5th setup prop (models/props_gameplay/door_grate002_top.mdl), parented to a func_door, the map compiles just right but when I get to test it, the game crashes? It also crashes on a friend of mine. But if I take the prop out and just leave the func_door brush the game doesn't crash?

I really, really appreciate your help. Thanks.

EDIT: There are other 4 func_door and 4 props attached to them and they work just fine!
 

Pink_Panther

L3: Member
Dec 14, 2008
129
45
sounds a lot like the game limitation on named lights. Just a hard coded limit that cant go any farther.

I recommend just recreating the models/props_gameplay/door_grate002_top.mdl with brushes and call it good. May not be perfect, but it always works.

edit: after looking at the model, its 7 brushes and 30 seconds with the vertex tool. just have have to find non-model textures that are close... I bet you could make yours look better than theirs anyways, its a very simple model
 
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Ezekel

L11: Posh Member
Dec 16, 2008
818
245
i don't think i fully understand - on my map cp lumbermill i have about 12 prop dynamic door models parented to one func_door and they function no problem
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Yeah, there's no limit on doors (at least, that you should be reaching).
 

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
I'm betting there's something really simple overlooked somewhere, maybe just needs a renaming or something simple like that. Prolly have to see the vmf to ferret it out though
 

Queops

L2: Junior Member
Apr 30, 2008
77
3
It isn't the names... and it isnt normal for a prop_dynamic to crash the game!... I've even added further stuff but if I get that prop_dynamic up, it crashes. Each prop_dynamic has it own func_door... and they are all setup doors.
 

maxtraxv2

L3: Member
Jan 23, 2009
103
3
then its not the prop it the settings on it, try makeing it with out editing it
see what happens