- Feb 16, 2021
- 13
- 1
I'm wondering how to best optimize my first map which is effectively an outdoors open box with scattered houses in terms of geometry. Specifically the houses which are pretty prop dense.
I've watched guides on hints/areaportals, and I'm not sure how well hints work with sealing up something like a house with multiple windows. I've tried using areaportals on one of my houses and it works fine, but I've been told they can be costly for people's cpus, I don't really know where to draw the line on when it's worth it to have area portals calculating a room or just have the props inside rendered.
Since I've stuck myself with this box shape I understand there can't be as much done to optimize it compared to a map designed with visibility in mind. I've been going through optimization checklists and getting nodraw on unseen faces, trying to line up brushes correctly, and get proper fade distance onto my many props but want to know if there's anything I might be not be aware of with optimizing this box of mine.
Thanks for any suggestions!
I've watched guides on hints/areaportals, and I'm not sure how well hints work with sealing up something like a house with multiple windows. I've tried using areaportals on one of my houses and it works fine, but I've been told they can be costly for people's cpus, I don't really know where to draw the line on when it's worth it to have area portals calculating a room or just have the props inside rendered.
Since I've stuck myself with this box shape I understand there can't be as much done to optimize it compared to a map designed with visibility in mind. I've been going through optimization checklists and getting nodraw on unseen faces, trying to line up brushes correctly, and get proper fade distance onto my many props but want to know if there's anything I might be not be aware of with optimizing this box of mine.
Thanks for any suggestions!