Overlay posters pack(s)

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
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Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
Wow, lol. We can never have too many posters :p Fantastic work m8.
Edit 1: I just looked through these ingame, and I was totally blown away. Like words can not express the sheer amount of awesomeness, lol. I especially like the TF2M alpine ones :D
 
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Ezekel

L11: Posh Member
Dec 16, 2008
818
245
thanks. the tf2m ones are the ones i'll be using in my payload map :)
it's fun to make these, though not as much fun as making a map itself.
so i do them when i want a break from mapping

side note: anyone have any idea why they look odd when previewing them in the texture selection menu? did i mess up on something here?
 

laghlagh

L6: Sharp Member
Jul 15, 2008
389
53
Cool that you're taking the initiative to make posters! However, those posters are basically ingame screens with an artistic filter applied to it. They don't really fit into the art style of TF2.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Cool that you're taking the initiative to make posters! However, those posters are basically ingame screens with an artistic filter applied to it. They don't really fit into the art style of TF2.
Sadly this is true, I'd take the original image and put it on a layer above the filtered layer and set the opacity somewhere around 40 so that the filter is less strong then on a new layer take the brush and add some brush strokes. I know thats hard if you don't have a tablet, but it will be worth the effort :thumbup1:
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
i do lack a tablet to be honest.
and yes it's all ingame shots that i've applied an ink-drawing effect too.
i thought it fit tf2 like this only because this is how ads/comics from the earlier part of last century tended to look (and i think that tf2 is set in that sorta period)

i'll look into using the technique you suggested youme once i finish with the lumbermill and reservoir maps. (that and the fact i can't remember where i put the WIP files on my HDD for 1/2 of them)

sorry they're not up to scratch. in their current incarnation.
 

Spike

L10: Glamorous Member
Feb 13, 2008
716
82
I like the alpine ones, looks very cartoony. But the other ones looks like a little bit over-inked
 

Scotland Tom

L6: Sharp Member
Jan 19, 2008
332
64
i thought it fit tf2 like this only because this is how ads/comics from the earlier part of last century tended to look (and i think that tf2 is set in that sorta period).

If you want a good example of commercial artwork from the early/mid 1900's then I'd go take a look at the artwork of Norman Rockwell. He's actually one of the artists who inspired the look of TF2 as referenced in this fantastic article over at CGSociety.org. J.C. Leyendecker and Dean Cornwell are two other artists of the period that are also mentioned who provided inspiration for TF2.