HDR Viewmodel cubemap problem

Robot

L1: Registered
Mar 30, 2017
3
0
Hello. Is it possible to compile again current golden HDR cubemap for australium weapons? I tried, but everytime I got broken reflection

20170330151738_1.png
20170330151754_1.png
 

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    20170330151754_1.png
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MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
Why would need an HDR version of the cubemap?

Anyway, when it comes to cubemaps or textures of this kind, you should be converting them in an uncompressed format, which would be:

Normal Format: BGR888
Alpha Format: ABGR8888

You should also try changing the Texture Type to "Animated Texture", just in case.
 

Robot

L1: Registered
Mar 30, 2017
3
0
Why would need an HDR version of the cubemap?

Anyway, when it comes to cubemaps or textures of this kind, you should be converting them in an uncompressed format, which would be:

Normal Format: BGR888
Alpha Format: ABGR8888

You should also try changing the Texture Type to "Animated Texture", just in case.

Remastering australium weapons by recolouring materials and cubemaps, on HDR it looks better, than on LDR

P.S. Now it looks like this :D
 

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MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
Remastering australium weapons by recolouring materials and cubemaps, on HDR it looks better, than on LDR

P.S. Now it looks like this :D
I once tried fixing the pixelated Saxxy texture but nothing ended up working; all I had to do is edit a material to use the gold cubemap instead. I wouldn't bother.