HDR Viewmodel cubemap problem

Discussion in 'Team Fortress 2 Talk' started by Robot, Mar 30, 2017.

  1. Robot

    Robot L1: Registered

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    Hello. Is it possible to compile again current golden HDR cubemap for australium weapons? I tried, but everytime I got broken reflection

    [​IMG] [​IMG]
     

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  2. MOCOLONI

    MOCOLONI L5: Dapper Member

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    Why would need an HDR version of the cubemap?

    Anyway, when it comes to cubemaps or textures of this kind, you should be converting them in an uncompressed format, which would be:

    Normal Format: BGR888
    Alpha Format: ABGR8888

    You should also try changing the Texture Type to "Animated Texture", just in case.
     
  3. Robot

    Robot L1: Registered

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    Remastering australium weapons by recolouring materials and cubemaps, on HDR it looks better, than on LDR

    P.S. Now it looks like this :D
     

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  4. MOCOLONI

    MOCOLONI L5: Dapper Member

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    I once tried fixing the pixelated Saxxy texture but nothing ended up working; all I had to do is edit a material to use the gold cubemap instead. I wouldn't bother.