koth_cliffnotes

koth_cliffnotes a0_unfin

Hotel Detective

L4: Comfortable Member
Dec 10, 2014
187
191
koth_cliffnotes - Unfinished koth map with cap in a dangerous location.

I understand if this is considered low effort, I am simply uploading it for archival purposes really and will accept not receiving the participation medal. This map is literally unplayable.

"Entree" for the Winter 2017 72hr Jam.
However I was away for half the jam, and have no free time for the rest of it, this entree was made in 7.2 hours instead.

It only consists of the middle area of the koth map, otherwise playable.

This "map" was made under 7.2 hours without any planning, and two hammer crashes.


SCREENSHOTS:
Will add when I get back.

VMF: https://nixshadow.com/files/games/tf2/maps/koth_cliffnotes_a0a_unfin.vmf
 

zahndah

professional letter
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Jul 4, 2015
721
642
This is a super cool mid, but when i walk in through the main entrance i feel kind of at a big disadvantage because it feels like everywhere around me is higher. It isnt, but it feels like that because of the huge hill and cliff thing above me. If the hill was less steep it might feel less odd there i guess?

Also good luck clipping that staircase.
 

Hotel Detective

L4: Comfortable Member
Dec 10, 2014
187
191
This is a super cool mid, but when i walk in through the main entrance i feel kind of at a big disadvantage because it feels like everywhere around me is higher. It isnt, but it feels like that because of the huge hill and cliff thing above me. If the hill was less steep it might feel less odd there i guess?

Also good luck clipping that staircase.
I really wanted to do an elevator or ladder there, but I didnt want an endless !fb dont use elevator/ladders

And yeah I didn't like how huge I made the hill but it was the only way to block the two entrances for looking directly at each other. Pretty bad sightline blocker.
I'll probably scrap what I currently have and remake it from scratch when I actually make notes of what I want.