Arena_FutureMesa_a3

ARENA Arena_FutureMesa_a3 A3

Tuaam

L6: Sharp Member
Jun 26, 2015
376
248
Arena_FutureMesa_a3 - The Counter - Strike of Team Fortress 2 Mapping

This was a map I made for the 2016 summer 72 hr Competition. In this 72 hours, I made a fully functional Arena map, with texturing, props, soundscapes, and pickups.

Gameplay revolves around a RED and BLU office complex, connected to an outdoor courtyard with a control point in the middle. There are very little pickups scattered around, and it's in Arena Mode, meaning that you can't respawn until the round ends.

This map has gone through 2 testing iterations and has been finished at interval A3.

The offices contain data banks, computer consoles, a multi - television surveillance setup, and a small lounge. The coutryard is littered with garbage, and has small debris littered around.

And lastly, the interconnecting system of corridors and hallways connects both the office complex and the courtyard. It is up to you to figure out how to utilize these scenarios to your advantage.
 

Tuaam

L6: Sharp Member
Jun 26, 2015
376
248
Until the admins fix the download links, I will reupload the map as a new update.

Note that nothing has been changed. If you're a judge / for the 72 hr competition, then please download this map.

Read the rest of this update entry...
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,258
999
Nice work, Tuaam.