- Mar 17, 2016
- 6
- 0
Jolt - A different sort of KOTH map.
A small KOTH map designed for 6v6, where forward holds are discouraged due to the separation of the back areas, and the multiple entrances into mid. Shallow water in lower mid will allow for escapes from fights taking place above, as well as provide a boost for jumping. Rollouts are extremely important, as a fast team can easily take advantageous positions before the other team steps into mid if they are too slow. When defending, knowing where the enemy is at all times is vastly more important than in other KOTH maps, as a sneaky team could completely flank a defending team that isn't paying attention. However, holding all the entrances can spread the team thin if done wrong.
Hopefully, the layout will allow for more strategy then in the DM centered games of conventional KOTH maps.
Updates from V10 to V11:
-changed the cap point
-Changed the crates from under the cap to ramps
-smoothed out a couple corners
-raised the "Dingleberry", and changed its health pack to a medium
-changed some of the cover on upper
-lowered one of the glass boxes to create another path under the point.
SCREENSHOTS:
http://imgur.com/a/OeQYV
A small KOTH map designed for 6v6, where forward holds are discouraged due to the separation of the back areas, and the multiple entrances into mid. Shallow water in lower mid will allow for escapes from fights taking place above, as well as provide a boost for jumping. Rollouts are extremely important, as a fast team can easily take advantageous positions before the other team steps into mid if they are too slow. When defending, knowing where the enemy is at all times is vastly more important than in other KOTH maps, as a sneaky team could completely flank a defending team that isn't paying attention. However, holding all the entrances can spread the team thin if done wrong.
Hopefully, the layout will allow for more strategy then in the DM centered games of conventional KOTH maps.
Updates from V10 to V11:
-changed the cap point
-Changed the crates from under the cap to ramps
-smoothed out a couple corners
-raised the "Dingleberry", and changed its health pack to a medium
-changed some of the cover on upper
-lowered one of the glass boxes to create another path under the point.
SCREENSHOTS:
http://imgur.com/a/OeQYV
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