almost done?
So yeah.
Between classes deflecting a lot of my time ( they are done finally)
and this level taking longer than I thought due to the fact its taken me literally 2 months of work to figure out how to get my spaceship into the level and there was no way I was going to release before that was in ...
I'm finally coming around to see the light here on SPACEBASE.
I know; you gave up on me! I would have too honestly.
So heres a nice image to show you a WIP on my spaceship; its texture is temporary, and in fact the model has some re-working done since this shot was taken. But I still think it looks OK or you wouldn't be looking at it
Now that you've got that to gander at I wanted to thow out some questions for anyone stumbling through.
1) How many health power ups and ammo packs do you distribute in your levels? I'm generally trying to match Valve's 2 fort distribution but I find it difficult to know if that will work for my map since I have not multi-player tested it. What do you do before you get to play to decide what to do?
2) Currently optimizing. I've found a decent set of brushes that *IF* I had made differently I could have func-detailed and saved some visleafs. Maybe .. a lot hard to say. Should I go back and fix every wall that has this issue? Or let sleeping dogs lie in interest of a release sooner? My current system maxes almost the whole level out at 300fps so I dont know how to judge its performance too well

(Sorry not trying to brag just updated computer to run Age of Conan and its running well)
3) What is a good "final size" bsp to expect people to download it? Any rough ideas? Ever make a bps that was to big and people complained? How big was it? Keep in mind I have custom textures and models.
4)I'm sort of afraid to release a test-alpha or beta due to the amount of original content? Should I be worried? When is it the right time to do a test release?
5) Also I'm putting in a lot of those final 'details' right now, extra props and nooks & cranny things; I want the level to feel a little sparse; because its a space station not a public building downtown on earth right? Any opinions on what could be seen as "too sparse" and make people feel its under detailed? Any rule of thumb you use?
thanks for any feedback,
peace
meat