Force blue team soldier on map spawn

DrGains

L1: Registered
Dec 2, 2014
27
1
Hey guys I need another hand with something.
OnMapSpawn:
-Force Blue Team
-Force Soldier
-Cannot Join Red Team
-Also the 'Delay' it takes for the player to start moving
 

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
Typically just make a red spawn room with insta death, and make the exit rocket jump only.

Or a filter of some kind. If that doesn't work post again!
 

DrGains

L1: Registered
Dec 2, 2014
27
1
No I was looking for something that worked instantly, this map is for a single player jump story.
I have this so far: cl_class soldier; mp_humans_must_join_team blue |Executed through point_servercommand, but all this does is prevent players from joining red.
 

Izotope

Sourcerer
aa
May 13, 2013
698
764
Let cl_class soldier be executed through point_clientcommand.

Use a trigger for this
OnStartTouch -> point_clientcommand -> Command
 

henke37

aa
Sep 23, 2011
2,075
515
Doesn't the training maps do exactly this?
 

DrGains

L1: Registered
Dec 2, 2014
27
1
Well I think I can live with what I got. Thanks izotope, still dont know when to use point_servercommand, point_clientcommand, and tf_gamerules. The whole point of this though is to get a better start time for the global timer I have made.

[Edit] I thought of a simple work-around for the timer:
-OnMapSpawn relay_start_time
-Add env_global times
-relay_stop_time
-Have a trigger surrounding player where relay_start_timer OnStartTouch

*If that doesnt work, then it looks like time-start will have to initiate for as fast as you can join..
 
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