3 cp prefab

Apr 14, 2013
663
343
3 cp prefab (like mountainlab), with a forward spawn that changes owners according to the cp owners


beginning:

3cp_1_zps7cac3dd1.png


BLU capped A

3cp_2_zpseddba492.png


BLU capped B

3cp_3_zpsbb30bcb6.png


based on ABS's 3cp G-pit logic, from his gametype library, so credit him too!


DOWNLOAD
 
Last edited:

henke37

aa
Sep 23, 2011
2,075
515
Your antialiasing is showing.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
I would call this more a 3 cp version of upward (without payload) rather than gravelpit related.
 
Apr 14, 2013
663
343
Your antialiasing is showing.
What do you mean?

I would call this more a 3 cp version of upward (without payload) rather than gravelpit related.
No, the prefab is only based on the G-pit prefab by ABS. The setup itself is mountainlab+forward spawn (I don't see any connection to Upward). Sorry if it wasn't clear enough. See my cp_bridges, which is the reason I made this.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
Upward has a similar system of CPs except there are 4.

On capturing CP1 nothing happens.
On capturing CP2 red gets the last spawn, blue gets a spawn ahead
On capturing CP3 blue gets the old red spawn, reds shortcut is closed
On capturing CP4 the round ends.

Your idea of forward spawns is quite similar. That upward has a payload to cap for that doesnt matter.
 

henke37

aa
Sep 23, 2011
2,075
515
What do you mean?

I mean that it is obvious that you did antialiasing to the red background and didn't redo the antialiasing when changing the background color.