3 cp prefab

Discussion in 'Tutorials & Resources' started by takabuschik, Feb 8, 2014.

  1. takabuschik

    aa takabuschik

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    3 cp prefab (like mountainlab), with a forward spawn that changes owners according to the cp owners


    beginning:

    [​IMG]

    BLU capped A

    [​IMG]

    BLU capped B

    [​IMG]

    based on ABS's 3cp G-pit logic, from his gametype library, so credit him too!


    DOWNLOAD
     
    Last edited: Feb 8, 2014
  2. henke37

    aa henke37

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    Your antialiasing is showing.
     
  3. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    I would call this more a 3 cp version of upward (without payload) rather than gravelpit related.
     
  4. takabuschik

    aa takabuschik

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    What do you mean?

    No, the prefab is only based on the G-pit prefab by ABS. The setup itself is mountainlab+forward spawn (I don't see any connection to Upward). Sorry if it wasn't clear enough. See my cp_bridges, which is the reason I made this.
     
  5. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    Upward has a similar system of CPs except there are 4.

    On capturing CP1 nothing happens.
    On capturing CP2 red gets the last spawn, blue gets a spawn ahead
    On capturing CP3 blue gets the old red spawn, reds shortcut is closed
    On capturing CP4 the round ends.

    Your idea of forward spawns is quite similar. That upward has a payload to cap for that doesnt matter.
     
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  6. henke37

    aa henke37

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    I mean that it is obvious that you did antialiasing to the red background and didn't redo the antialiasing when changing the background color.
     
  7. takabuschik

    aa takabuschik

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    I made it in paint using copy+paste