KotH Rowdy

Jan 20, 2010
1,317
902
koth_rowdy
version: a1

2013-07-10_00005.jpg


koth_rowdy is a brand new koth map, my first new map since crag, which was longer ago than I care admit. I intended it to be a bit like Viaduct with a marginally more difficult capture point.
 
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All-Star

L1: Registered
Jun 5, 2013
35
7
I played it and i found a few problems!
WVZlLJQ.jpg

There is a crack!
bG9GaYA.jpg

You need a floor!
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Dev is in the dirt!
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Not sure wat that is!
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Need a fence pls!
Overall i love the layout and everything.
 
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Jan 20, 2010
1,317
902
Awesome, thanks man. I'll give those a fix. :D Thanks for the constructive feedback!
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
LeSwordfish: rowdy was pretty decent though the areas away from and below the point were overcomplex
Howling Techie: why do cartoon characters make a clink sound when they wink
Idolon: and by maybe a bit
Idolon: i mean definitely
LeSwordfish: yeah you want the spawn to have the advantage not the disadvantage
Leminnes.ps: yeah, I am planning on adding another exit
Idolon: i would make that staircase near the "main" exit connect to the yard
the ghostly presence of abp is now playing Team Fortress 2. Click here to join.
Idolon: i wanted to use it but couldn't because everyone on the other team was spamming
Leminnes.ps: as for the underground, do you this arrows would help?
Leminnes.ps: or is it generally just too complicated?
LeSwordfish: no i'd just make it simpler
LeSwordfish: like the staircases down opposite the point
LeSwordfish: are three/four tiny rooms and could be one medium one
Idolon: or the grey platform area with health
Idolon: yeah
LeSwordfish: the two staircases needn't be seperate
 
Jan 20, 2010
1,317
902
Awesome, thanks for testing it, guys. I really appreciate it. :D I'll see if I can make changes and perhaps release tonight.
 
Jan 20, 2010
1,317
902
Quick release with some fixes that should help the game flow. Hopefully.

KoTH_Rowdy_a1a

Changes:

Lowered some floors so there aren't random 16 hu rises and drops.
Added some windows.
Cleaned up the underground area a bit to make it a bit less confusing.
Added some more signs.
Added a third exit from the spawns.
Added a door to the staircase outside spawn.
And some other stuff.