KotH Rowdy

Discussion in 'Map Factory' started by Leminnes, Jul 10, 2013.

  1. Leminnes

    aa Leminnes

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    koth_rowdy
    version: a1

    [​IMG]

    koth_rowdy is a brand new koth map, my first new map since crag, which was longer ago than I care admit. I intended it to be a bit like Viaduct with a marginally more difficult capture point.
     
    Last edited: Jul 13, 2013
  2. All-Star

    All-Star L1: Registered

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    I played it and i found a few problems!
    [​IMG]
    There is a crack!
    [​IMG]
    You need a floor!
    [​IMG]
    Dev is in the dirt!
    [​IMG]
    Not sure wat that is!
    [​IMG]
    Need a fence pls!
    Overall i love the layout and everything.
     
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    Last edited: Jul 10, 2013
  3. Leminnes

    aa Leminnes

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    Awesome, thanks man. I'll give those a fix. :D Thanks for the constructive feedback!
     
  4. All-Star

    All-Star L1: Registered

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    glad to help!Cant wait till its done!
     
  5. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    LeSwordfish: rowdy was pretty decent though the areas away from and below the point were overcomplex
    Howling Techie: why do cartoon characters make a clink sound when they wink
    Idolon: and by maybe a bit
    Idolon: i mean definitely
    LeSwordfish: yeah you want the spawn to have the advantage not the disadvantage
    Leminnes.ps: yeah, I am planning on adding another exit
    Idolon: i would make that staircase near the "main" exit connect to the yard
    the ghostly presence of abp is now playing Team Fortress 2. Click here to join.
    Idolon: i wanted to use it but couldn't because everyone on the other team was spamming
    Leminnes.ps: as for the underground, do you this arrows would help?
    Leminnes.ps: or is it generally just too complicated?
    LeSwordfish: no i'd just make it simpler
    LeSwordfish: like the staircases down opposite the point
    LeSwordfish: are three/four tiny rooms and could be one medium one
    Idolon: or the grey platform area with health
    Idolon: yeah
    LeSwordfish: the two staircases needn't be seperate
     
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  6. Leminnes

    aa Leminnes

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    Awesome, thanks for testing it, guys. I really appreciate it. :D I'll see if I can make changes and perhaps release tonight.
     
  7. Leminnes

    aa Leminnes

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    Quick release with some fixes that should help the game flow. Hopefully.

    KoTH_Rowdy_a1a

    Changes:

    Lowered some floors so there aren't random 16 hu rises and drops.
    Added some windows.
    Cleaned up the underground area a bit to make it a bit less confusing.
    Added some more signs.
    Added a third exit from the spawns.
    Added a door to the staircase outside spawn.
    And some other stuff.