- Aug 23, 2012
- 24
- 15
Recently I started restarted working on a map I made a while ago. I lost the original vmf, so I decompiled my last version of it. Whenever I run the map, some of my models turn bright blue or become totally back.
The first time I read the compile log, I did have a leak, which I then fixed and recompiled, however the problem continued. I later double checked my areaportals I remade, but they all seemed fine; later deleted them but the model error continued. Additionally I reloaded my cubemaps, and then made new ones, but neither fixed the problem. Finally to try fix them, I deleted and replaced some models with new ones, this worked on 1-2, but did not fix most of them. Desperate at this point, I played with changing them to dynamic or static props, but neither worked. Additionally I played with the model settings and later copy/pasted separate parts of the map into a new map files, but the same models still showed up as bright blue or black.
The only errors interlopers finds is "make_triangles:calc_triangle_representation: cannot convert", "found a displacement edge abutting multiple other edges", and "can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!".
Using the first one's coordinates showed me my skybox, I checked each displacement and model, and later removed them, but this error stayed. The second one I checked most of my displacements, but I didn't find anything fitting the description interlopers has. The final one seems to be in most tf2 maps.
Help anyone? I've spent about 7+ hours trying to fix it
The first time I read the compile log, I did have a leak, which I then fixed and recompiled, however the problem continued. I later double checked my areaportals I remade, but they all seemed fine; later deleted them but the model error continued. Additionally I reloaded my cubemaps, and then made new ones, but neither fixed the problem. Finally to try fix them, I deleted and replaced some models with new ones, this worked on 1-2, but did not fix most of them. Desperate at this point, I played with changing them to dynamic or static props, but neither worked. Additionally I played with the model settings and later copy/pasted separate parts of the map into a new map files, but the same models still showed up as bright blue or black.
The only errors interlopers finds is "make_triangles:calc_triangle_representation: cannot convert", "found a displacement edge abutting multiple other edges", and "can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!".
Using the first one's coordinates showed me my skybox, I checked each displacement and model, and later removed them, but this error stayed. The second one I checked most of my displacements, but I didn't find anything fitting the description interlopers has. The final one seems to be in most tf2 maps.
Help anyone? I've spent about 7+ hours trying to fix it