- Dec 29, 2012
- 44
- 22
alley
Month ago i finished my first released map - mvm_destruct. Mann vs machine isn't type of map I like, the reason for it is that it is too simple and i rarely played this gamemmode. To be honest the only reason I was working on it is the contest.
So my second released map gonna have '5 control points' gamemode.
I wanted to create it for a long time, so now i try to do my best working on it and want to make it not only good-looking, but also intesresting to play.
cp_alley gonna have unique design(and i'm not gonna tell anyone about it), so there is some problems i met because of it:
-It needs to be open, no factories.
-Enemy's battlefield needs to be mirorred, not rotated on 180, as it do in badlands, granary, freight..
-I need new models(windows,doors,roof,curtains). I'm not 3d modeler, that's why it is the biggest problem.
One last thing. While working on this map, I often worry that i'm doing something wrong, so I need your help, guys, to tell me what do you think about changes i'll be making.
Month ago i finished my first released map - mvm_destruct. Mann vs machine isn't type of map I like, the reason for it is that it is too simple and i rarely played this gamemmode. To be honest the only reason I was working on it is the contest.
So my second released map gonna have '5 control points' gamemode.
I wanted to create it for a long time, so now i try to do my best working on it and want to make it not only good-looking, but also intesresting to play.
cp_alley gonna have unique design(and i'm not gonna tell anyone about it), so there is some problems i met because of it:
-It needs to be open, no factories.
-Enemy's battlefield needs to be mirorred, not rotated on 180, as it do in badlands, granary, freight..
-I need new models(windows,doors,roof,curtains). I'm not 3d modeler, that's why it is the biggest problem.
One last thing. While working on this map, I often worry that i'm doing something wrong, so I need your help, guys, to tell me what do you think about changes i'll be making.