- Jan 6, 2008
- 2,289
- 1,372
Here's today's amateur question for you pros to answer. 
I've checked out the decompiled Valve maps, and I just noticed when looking at Gold Rush, that Valve has used the playerclip texture on brush faces that you can't see. I thought you were supposed to use nodraw for this? That's what I've seen in tutorials and such.
What are the benefits from using playerclip instead of nodraw on hidden brush faces? Should I do it? If yes, in what case(s) is it worth it?
I've checked out the decompiled Valve maps, and I just noticed when looking at Gold Rush, that Valve has used the playerclip texture on brush faces that you can't see. I thought you were supposed to use nodraw for this? That's what I've seen in tutorials and such.
What are the benefits from using playerclip instead of nodraw on hidden brush faces? Should I do it? If yes, in what case(s) is it worth it?