Red_Canyon
Release 2 information in post #8.
Release 2 information in post #8.
This is my first Team Fortress 2 map that I've decided to release, my fifth that I've started.
The basic idea behind the map is its work in progress name. I wanted to have a moving spawn at the beginning of the map. Players would spawn into the train and it would take them to the battlefield. For my first version this doesn't work and is just a stationary spawn room.
The other idea was to create a cave like area and work with the mining theme. A large objective was to learn displacement maps. Which I'm still doing. You will find both seamless and very obvious seams between my displacements but I'm looking into how they're happening so I can fix them as soon as possible.
My largest joy has been reaching a point where artificial intelligence can both win and loose a map depending on how smart they wish to be.
I do feel like also mentioning the train models are not mine, the only thing of mine is the map layout which came from my brain, and the texture I created to give them credit in the spawn areas.
To make this less of a headache on players who just want to play on a server and not go out and download the models or bug me for the textures, I've decided to pack them in. After rereading the readme's for the models I didn't see any clause claiming I can't do this but if they wish I will remove them from the maps files immediately.
So enjoy my first published Team Fortress 2 map and leave a comment or review as I'd love to know what people think be they good or negative comments.
Edit: Received reports the download link was providing 403 errors so I've uploaded to another site instead and put it in a .zip folder.
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