WiP in WiP, post your screenshots!

Jan 8, 2011
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I'm not sure what's going on there, Pun, but nice detailing!
 

lana

Currently On: ?????
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Sep 28, 2009
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its not even red team red, its more pinkish red. it is kinda odd, but little google imaging tells me it is indeed normal.

some people seem to think that tf2 players are completely retarded to the point where they cant tell where they are unless every wall around them is in a team color telling "you're on red side. see? red! more red here. and big letters especially for you R-E-D. see this wall? red. that one is red too. still not sure where you are? look, the floor is red also. even some ceilings are red. oh you still think there is a chance you are on blu side? look, even fucking signs are fucking red you blind fuck!"

in rewinds map, map areas are different enough to be easily identified.

Personally, I think so much red looks ugly, moreso than confusing. Welcome to mars, hope you like boring.
 

Sergis

L666: ])oo]v[
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Jul 22, 2009
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Personally, I think so much red looks ugly, moreso than confusing. Welcome to mars, hope you like boring.

yeah, i was more talking about teamcolors and orientation, but aesthetics wise, i agree. i didnt like pink rock look even back when playing halflife :D
 

YM

LVL100 YM
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Dec 5, 2007
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Except yyler is equally right...

What, no.

Info_lighting is for props that use only one point for their lighting, dynamic props and props with normal maps.

Since those rocks are neither of those two things, info_lighting is the wrong solution. There is no grey area, info_lighting is just wrong.

The only ambiguity is in the cause of the problem: The map hasn't been compiled with proper lighting passes either because prestige doesn't know how to do that, or simply accepted that it's not worth compiling with proper lighting until detail passes have been made.
 
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Penguin

Clinically Diagnosed with Small Mapper's Syndrome
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May 21, 2009
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The only ambiguity is in the cause of the problem: The map hasn't been compiled with proper lighting passes either because prestige doesn't know how to do that, or simply accepted that it's not worth compiling with proper lighting until detail passes have been made.

Resonably sure both of these are the case. Furthermore, it is often faster to use info_lighting that i9t is to wait for a final compile on an unoptimized alpha build.

BUT WHY DO YOU CARE ABOUT LIGTHING ON AN ALPHA???

because players will inevitably whine about bad lighting instead of actual things that matter.
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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that rock is really dark, prestige
 

YM

LVL100 YM
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Dec 5, 2007
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Resonably sure both of these are the case. Furthermore, it is often faster to use info_lighting that i9t is to wait for a final compile on an unoptimized alpha build..
If yyler had said that, nothing more would have needed to be said. Qualifying the use of an info_lighting as a temporary work around rather than the end-result fix is fine, stating it as the end-result fix though, is incorrect.

BUT WHY DO YOU CARE ABOUT LIGTHING ON AN ALPHA???
I don't, I just care when people offer incorrect solutions to issues. I even said one cause was the acceptance that lighting doesn't matter in alpha builds, how did you decide I was concerned with the lighting from that?
 

Sergis

L666: ])oo]v[
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Jul 22, 2009
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What, no.

Info_lighting is for props that use only one point for their lighting, dynamic props and props with normal maps.

Since those rocks are neither of those two things, info_lighting is the wrong solution. There is no grey area, info_lighting is just wrong.

there is a third thing - compile without -staticproplighting. which appears to be the case here. oh and a fourth thing - prop having vertexlighting disabled.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
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I don't, I just care when people offer incorrect solutions to issues. I even said one cause was the acceptance that lighting doesn't matter in alpha builds, how did you decide I was concerned with the lighting from that?

Because you used that as an argument as to why I was wrong, and the counterpoint is listed below, which I guess you didn't read.
 

lana

Currently On: ?????
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Sep 28, 2009
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It's customary to edit your post when you've been ninja'd, especially with the correct answer when you provided an incorrect answer with an insult.

No it's not. B)

Unrelated
2e3bajn.png
 
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tyler

aa
Sep 11, 2013
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I compile all my alphas with -staticproplighting and -staticproppolys and I have tons of rocks that don't get lit properly, including that one, so who fucking knows. Also dope is not an insult. Dope means cool. "Yo, that's dope, dawg." Get educated.
 
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Mar 23, 2010
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i did both info_lighting and both those static things

i shall get rid of info_lighting and disabling vertex lighting thnx 4 info ym & doom. unless you were supposed to use those together to solve the problem?
 
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