Hi Guys
I have been hesitant about posting but look foward to some critiquing.
This is my second map but first I am releasing. I was always told never release or let people play your first one
This is a 4 stage Payload map where each cap point has it own section and theme I guess.
Payload Starts at Blue base
Point A is Blue's Factory
Point B is Business/Church area with Graveyard
Point C is a Train Station
Point D is a Red Factory/Brewery Style. Aimed at Red Defence
Each "Pinnacle" is linked by a bridge but there is always two ways across to another section. Some are not easily visible till you spend some time walking/looking around.
Red Base loses access to the shortcut bridge when Blue Caps Point B
Point B also acts as a forward spawn once Blue Team caps Point C
I have tried to make it so most buildings are functional in the game to give alternate paths to move/hide/shoot. I also have tried to balance out so each class has something to offer without being overly dominant.
Looking at alot of other maps, I think mine needs a little "Prettying Up".
Any feed back / comments most welcome.
Cheers.
I have been hesitant about posting but look foward to some critiquing.
This is my second map but first I am releasing. I was always told never release or let people play your first one
This is a 4 stage Payload map where each cap point has it own section and theme I guess.
Payload Starts at Blue base
Point A is Blue's Factory
Point B is Business/Church area with Graveyard
Point C is a Train Station
Point D is a Red Factory/Brewery Style. Aimed at Red Defence
Each "Pinnacle" is linked by a bridge but there is always two ways across to another section. Some are not easily visible till you spend some time walking/looking around.
Red Base loses access to the shortcut bridge when Blue Caps Point B
Point B also acts as a forward spawn once Blue Team caps Point C
I have tried to make it so most buildings are functional in the game to give alternate paths to move/hide/shoot. I also have tried to balance out so each class has something to offer without being overly dominant.
Looking at alot of other maps, I think mine needs a little "Prettying Up".
Any feed back / comments most welcome.
Cheers.