Hi Guys I have been hesitant about posting but look foward to some critiquing. This is my second map but first I am releasing. I was always told never release or let people play your first one This is a 4 stage Payload map where each cap point has it own section and theme I guess. Payload Starts at Blue base Point A is Blue's Factory Point B is Business/Church area with Graveyard Point C is a Train Station Point D is a Red Factory/Brewery Style. Aimed at Red Defence Each "Pinnacle" is linked by a bridge but there is always two ways across to another section. Some are not easily visible till you spend some time walking/looking around. Red Base loses access to the shortcut bridge when Blue Caps Point B Point B also acts as a forward spawn once Blue Team caps Point C I have tried to make it so most buildings are functional in the game to give alternate paths to move/hide/shoot. I also have tried to balance out so each class has something to offer without being overly dominant. Looking at alot of other maps, I think mine needs a little "Prettying Up". Any feed back / comments most welcome. Cheers.