Development on pl_Offshore is continuing at the speed of a handicapped snail. I just added a scout/demo/soldier route that skirts the first chokepoint. Because I want something to post, here it is.
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That's the entrance. Double/sticky/rocket jump required.
You can see that it lets out at the CP and avoids the building.
Overhead view of epicosity!
EDIT: Oh and yes, I know I need to fix the lighting origin on the dumpster lid.
That fence looks a lot like something you cant jump over
Try to see if you can somehow clarify that you CAN do that, people should be able to recognize it as ashortcut immidiately :3