WiP in WiP, post your screenshots!

YM

LVL100 YM
aa
Dec 5, 2007
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dairynotextures.jpg


That awkward moment when Steam crashes while you're compiling and this happens to Hammer.

That terrible day you realise you're someone who starts sentences with "That awkward moment.."
 

Empyre

L6: Sharp Member
Feb 8, 2011
309
187
I think that wasn't intended to be a sentence, but just a caption for the picture. That said, it is possible to make a legitimate sentence starting with "That awkward moment".

Here's an example: "That awkward moment of silence speaks volumes about your guilty conscience."
 

English Mobster

L6: Sharp Member
Jul 10, 2011
355
299
pl_dockyard_a20008.jpg

pl_dockyard_a20007.jpg

pl_dockyard_a20009.jpg

Red lights have been removed. With the exception of the lights above the table and computers, the overhead lights have been dimmed and tinted just a TAD red to add to the atmosphere (not much; 255, 200, 200).
I may dim the computer light some as well; it's causing a bit of a glare with the screens. Not really noticeable ingame, but it's annoying me in that last screenshot and it may dim the room a little bit more.
 

Prop

L3: Member
Jun 17, 2010
109
24
pl_dockyard_a20008.jpg

pl_dockyard_a20007.jpg

pl_dockyard_a20009.jpg

Red lights have been removed. With the exception of the lights above the table and computers, the overhead lights have been dimmed and tinted just a TAD red to add to the atmosphere (not much; 255, 200, 200).
I may dim the computer light some as well; it's causing a bit of a glare with the screens. Not really noticeable ingame, but it's annoying me in that last screenshot and it may dim the room a little bit more.


LOVE THE LIGHITING last picture is a bit bright! But love it
 

AgeNt_

L5: Dapper Member
Aug 12, 2009
236
88
after getting promotion played on gameday this last week (im still waiting on a demo) it seems the all around problem was the last part of the second stage. so for me, it was back to the drawing boards (or use of gimp) to modify the last chokepoint area. naturally, I knew that the last point would be chokey since I didn't change it at all since beta 4 (except i added a health pack). so for this i am planning on widening the hill out a bit and adding another ramp up to the overpass.

promotionhalp.jpg


the numbers are the height in units to give you kind of a reference. too what the scale im planning out. the green helps that

the blue and red lines are the cliffs, unpassable
the red and brown lines are the sides of the building
the yellow lines are enterances
the red lines are cliffs,blockades


i wanted to add a little cliff off to the side to give red a bit of a chance, i extended it a bit so they can see the final area to give them a little chance to attack sentry spots.
 

English Mobster

L6: Sharp Member
Jul 10, 2011
355
299
Adding the final layer of polish to the final goal in Dockyard:
pl_dockyard_a20007-1.jpg

pl_dockyard_a20000-1.jpg

pl_dockyard_a20004-1.jpg

Basically, since the last version, I did a couple things:
Dimmed the light near the computer.
Moved the cubemap for the room over so as to stop the super-bright reflections.
Added wires running from every light to a lightswitch on the wall.
Added a security camera with an info_observer_point inside (second picture is the view from the camera).

Also, the light closest to the wall with a hole blown through it now has a randomly flickering env_sprite instead of a light source (not visible in the pictures), and the wire running to it has been detached and is now dangling and sparking randomly (just barely visible in the last picture).
I tried to get a picture of the sparks, but my reaction time wasn't fast enough to get them before they hit the ground; they are visible on the ground near the tracks, but originated from the wire dangling from the ceiling.

I may need to move the cubemap again; now it's catching the glow from the env_sprite attached to the security cam and reflecting that.

Also, please excuse if these pictures look slightly worse than the last batch; I've shifted computers for a couple weeks and now am using my not-too-decent desktop. Still, compare those to what used to be there:
pl_dockyard_a10019.jpg




The very last thing I want to do to add the final layer of polish is to have one of the lights on the ceiling detach when the bomb explodes and fall to the ground with a tinkling noise. I know how to do it, it's just a matter of doing it and debugging it. :p
 
Last edited:
Mar 23, 2010
1,872
1,696
does it feature a blackhole and is it arena
 
Jan 20, 2010
1,317
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2011-07-24_00001.jpg

2011-07-24_00002.jpg


Gooba made me some sexy new textures. :D Also did the other side (mostly.) And it's a bit dark. But yeah!