WiP in WiP, post your screenshots!

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,729
seba_detailing0000.jpg

meh
 
Sep 12, 2008
1,272
1,142
I'm going for a new try in TC for greatplains; on crossed rounds, a middle CP will appear, and in order to win the round you have to capture the middle point first as holding it will unlock the enemy's CP. Makes sense, no? :p

A simple sketch to show the concept:
tc_greatplains_layoutconcept1.jpg


A WiP ingame shot of the middle (CP included):
tc_greatplains_a5_0010000.jpg
 
May 2, 2009
320
306
Here's something for you littleedge. Tomorrow I'll be out of town so you have to wait if you want more :p



Tech, your image looks gooood. Only problem I have with it is those ceilings. I think they are too repeative. I also don't like that texture so much.

Everyone else: inspiring work!

Edit: I wanted to add some background story to this mountain and lab. Some images show parking lots and some buildings are under construction and some has cable car lifts. There should be somekind of hints how the players got there (by car or cable car lift) and also other buildings so players to feel so isolated.
 
Last edited:

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,721
1,985
I'm going for a new try in TC for greatplains; on crossed rounds, a middle CP will appear, and in order to win the round you have to capture the middle point first as holding it will unlock the enemy's CP. Makes sense, no? :p

midfights in a tc sounds like a risky business :\
the balance will be very fragile here
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,729
sketch_yyler.png

meh (I'm horrid with a tablet stfu)
 

surgeon

L1: Registered
Apr 5, 2010
17
15
I don't think I posted screens here, but around a year ago I started a map called pl_metropolis set in a 1930s city, but scrapped it before I finished blocking it out.

Someone else has taken that name now (which is one of my favourite custom PL maps) so I've started over, as pl_ferriss, since it's based off renders by Hugh Ferriss. Only the first two points are blocked out so far, but it ends up at Red's HQ, and there'll be lots of nice art deco stylings along the way.

Overview:
HEVdO.jpg


Blu spawn
tKniN.jpg


Underpass
9OqM5.jpg


1st point
u3jYf.jpg


Path from 1st to 2nd
YxsIL.jpg


2nd point, inside a half-built skyscraper
CyNty.jpg
 
Jan 8, 2011
397
393
Only the first two points are blocked out so far, but it ends up at Red's HQ, and there'll be lots of nice art deco stylings along the way.

Oh my god, I think I just had an orgasm for a couple seconds. I love art deco, and you're doing it perfectly! Please don't drop this one, it's so cool! Although you're going to need to do a lot of clipping to keep players from standing on top of details and firing down...
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,729
You know, one thing I forgot to say was that I imagine the arms ending more in points than in baby nucleus things, but if you do this do what feels right

But what if I can't tell what feels right
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,712
2,587
HA YES! Someone else who's using the grid-less dev textures! YOU ROCK MAN! *highfive*

Kind of makes it look like those architects' models that are made out of foamboard.
 

tyler

aa
Sep 11, 2013
5,100
4,622
so this is heavily wip and plus the particles are too large and also this is mostly some random geometry, this isn't how it will look

WfpPe.jpg


thanks to psy for letting me steal his particles wholesale <333
 

3Dnj

Ducks
aa
Dec 21, 2008
288
638
Back on rails after my exams :woot:

Working on an old map I really want to finish now.

Before it was this :
ctf_woods_a30021.jpg


Now it's this :
ctf_woods_a160001.jpg