- Apr 19, 2009
- 437
- 122
Watershed: (n) the entire geographical area drained by a river and its tributaries; an area characterised by all run-off being conveyed to the same outlet
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It's Back!!!
Watershed is a small 5cp map based in a water plant of some description. The map doesn't involve much water combat as it is used mostly aesthetically or as a flanking route. I'm currently unsure what this map is going to look like in later stages, possible a mix of industrial and swamp themes.
In the latest version I've added a flanking path for the defenders, hopefully making the second point easier to cap back. I've also made it possible to get onto the roof at the second point, and added a drop down in the building below. Most importantly, I've fixed everybody's favourite feature, the confusing signs... their passing will not be mourned.
There are currently a few problems I need to sort out including area portals not working (hopefully will be fixed by next version), props glowing (if anyone could point me in the right direction it would be greatly appreciated) and floor in some places being dark whilst anything else including players lighting up well, (help with that to would be greatly appreciated)
Feedback would be greatly appreciated, I might get it in a game-day some time soon.
-----------------------------------
It's Back!!!
Watershed is a small 5cp map based in a water plant of some description. The map doesn't involve much water combat as it is used mostly aesthetically or as a flanking route. I'm currently unsure what this map is going to look like in later stages, possible a mix of industrial and swamp themes.
In the latest version I've added a flanking path for the defenders, hopefully making the second point easier to cap back. I've also made it possible to get onto the roof at the second point, and added a drop down in the building below. Most importantly, I've fixed everybody's favourite feature, the confusing signs... their passing will not be mourned.
There are currently a few problems I need to sort out including area portals not working (hopefully will be fixed by next version), props glowing (if anyone could point me in the right direction it would be greatly appreciated) and floor in some places being dark whilst anything else including players lighting up well, (help with that to would be greatly appreciated)
Feedback would be greatly appreciated, I might get it in a game-day some time soon.
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