koth_arghoogah

GiantLeprechaun

L1: Registered
Feb 27, 2009
18
0
the idea behind it is that teams are fighting for control of a super secret pirate cave. The point is on top of a pile of pirate booty, and both spawn area's are intended to look like either team is transporting the gold out of there.

I still have plenty of details to work out, but the layout is pretty much done. Any feedback would be greatly appreciated.

other than the obvious detail work I need to do, I plan on adding some pirate themed models if I can find some or get someone to make them. I want to add some Spongebob sounds, or make my own pirate sounds, particularly for the announcer. My next project will be making a gold coin texture, or finding one.
 

Hastur

L1: Registered
Jul 30, 2010
39
3
I'd advise you to crank your graphics up to max when taking screenies.

Other than that, it looks pretty sweet. There's a bit of texture choice oddity in the first picture (the mono-blue arch connected to a cream color wall)

The cap point itself is pretty naff, although I'd STRONGLY advise you to put some type of cover on it.
 

Da_Man

L4: Comfortable Member
Aug 23, 2009
173
39
Missed Talk Like A Pirate day by one day. Shame, this would been cool.
 

Attsy

L3: Member
Jan 31, 2010
110
29
Also before you make your own coin texture, there's one already. There's also gold bar models (search ingots).
The gold texture does have a sort of dirt to it so sorry if that doesn't work/ you already knew about either of those.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
water by cap puts pyros at HUGE disadvantage, consider revising it. other than that, looking good :)

Water slows down players and leaves them at a disadvantage. Balance.