CTF - Araba A1

Mr. Wimples

L6: Sharp Member
Jan 27, 2010
276
226
CTF - Araba

ALRIGHT. School is starting, I'm not working full-time hours, and I've got more free time on my hands. Time to map and get more involved in the community.

Here is the results of one weekend of mapping and my first go at a CTF map, Araba: hammered the basic structure of the map, threw some quick-'n-dirty displacements in the map itself and in the skybox, threw some temporary light in, and built cubemaps.

Araba
A*ra"ba\, n. [Written also aroba and arba.] [Ar. or Turk. 'arabah: cf. Russ. arba.] A wagon or cart, usually heavy and without springs, and often covered. [Oriental]

To be completely honest, the name of the map has almost nothing to do with its structure, I merely thought the word sounded neat. It just hints that the map comes from the middle east in the Turkey/Saudi Arabian area. Most of the architecture in the map is loosely based on Turkish, Timurid, and and Islamic buildings such as the Tash Mahal and other similar structures. As of now, however, the buildings are largely undetailed and are all covered in dev textures. I'll be requesting props for the domed tops of the buildings which will sit upon the pillars you can see on the rooftops in the screens. I'll also make myself some textures to use on the buildings and may release them as a themed pack.
 
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Penguin

Clinically Diagnosed with Small Mapper's Syndrome
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May 21, 2009
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Sniper Heaven Zone - Act 1
 

lana

Currently On: ?????
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Sep 28, 2009
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The Taj Mahal is actually based on Mughal architecture. The map looks good but as penguin pointed out, there are massive sightlines everywhere. Some cover or a few crates should be able to reduce the impact of them.
 

Terwonick

L6: Sharp Member
Aug 25, 2010
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The Taj Mahal is actually based on Mughal architecture. The map looks good but as penguin pointed out, there are massive sightlines everywhere. Some cover or a few crates should be able to reduce the impact of them.

I did not know that.

personally, I agree that the sightlines are bad, but not as much as they imply. I just want to know what made you want to do something Indian? nothing's wrong with it, and some of the stuff looks like it could even help progress gameplay, but why?
 

Mr. Wimples

L6: Sharp Member
Jan 27, 2010
276
226
The Taj Mahal is actually based on Mughal architecture

Maybe my statement was misconstrued. The map’s architecture is loosely based upon Turkish, Timurid, and Islamic buildings (i.e. what the buildings I used as references were). While the Taj Mahal is Mughal architecture, the Mughal style itself is derivative of Turkish and Islamic styles (with the inclusion of Persain and Indian architecture also), not to mention the Mughals are descendants of the Timurids in the first place. I simply used the Taj Mahal as an example because of many of it’s design elements are based off of said styles. ANYWAY for fear of getting off-topic…

Yes I agree, there are large sightlines in the map that need to be addressed, I'll get to breaking 'em up soon. Additionally the screens may be deceiving, the map isn't nearly as large as it appears (Only 2 downloads at the moment :p). Most of the sightlines pale in comparison to some of those in Valve maps.

I just want to know what made you want to do something Indian?

I guess the style just intrigued me and I'd never seen it done before. I personally like to be more original than something may call for :D.