technoleak
L1: Registered
- Aug 7, 2010
- 3
- 0
Clearly TechnoLeak you have no idea what you are talking about. The logical reason between each prop helps build immersion in the map. If you start questioning an objects placement and puprose, it breaks immersion. Also most of models are WIP, and even still they look good.
PS: You said you didn't have an account here. Liar.
Clearly Peligrino you are an amateur map maker attempting to get involved in an argument you know nothing about. The immersion is brought about through the theme, as long as the props match the theme then that's all that matters. Statements like "It's going to run out of fuel" and "Why is it just hovering there" are stupid and pointless. You might as well ask, "Why are they trying to capture the center of nucleus, capturing the very middle of an area gives you no strategic advantage". I think people like you are just trying to shoot down creativity the moment it pops up. If it were up to you, every tf2 map would have wooden shacks and rocky dessert terrain like so many other generic maps. Also, your "most of the models are WIP" argument is stupid because if I don't give feedback on the models during the WIP stage then my feedback is useless isn't it?
PS: I made an account right after you asked me if I had one. Amateur.