Beamos said:
Looking at the top picture, perhaps reduce the amount of windows and use trims/props to accentuate the roof lines? I can't but help feel that the windows are used as filler atm

Not to mention, the roof geometry isn't being touted like it should be.
And for the bottom picture, the light used feels out of place, like it's just there. Perhaps something more discrete might be better?
Thanks for the feedback, could you expand on this?
New work done!
Added a few trees, buildings outside of the playing area. I'll have to join the two detail areas soon.
Changed the colors of the building over here, and added some cables. Fixed the roof issue, thanks for letting me know, Jetti! I didn't notice it.
More over the detail area. Removed a row of greenhouses to reduce the cluttering and have more space for hills.
And finally, a little overview of the map

. 60% of the work is done, I just need to get over at C. I still haven't figure out an idea for it which would go nicely with the rest of the map. Does anyone with a bit more fantasy than me have any idea?
Edit: An idea me and Acumen (the guy who made the birch trees) just worked out: A grain processing and bread production factory. Blue are fighting to take possession over it. Would it work?