Overgrowth

Da sapoik dude

L1: Registered
Nov 21, 2009
10
3
This is an indoor payload map (which restricts me from taking good screenshots)

Original concept idea: radioactive plants taking over the world!

You know what i want...

FEEDBACK!!

GIMME FEEDBACK OR I KILL YOU!


EDIT: this map is not optimized and will most likely lag on old computers

2nd EDIT: seriously, I need some feedback to improve the map
 
Last edited:

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Turn off shadows on your tracks,
raise your ceilings to 192 units above ground,
get rid of that ass-ugly dev texture in the first screenshot, and
wat?
 

Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
573
249
192 units? Wat! - I think 256 units for height is a better mesurement seing as this is what all tf2 textures fit. ;)
 

Da sapoik dude

L1: Registered
Nov 21, 2009
10
3
SEBA -

that was fast :p

I'll do that in alpha 2, but I'm going to take a break for now

And those cylindrical things are supposed to be gears, I still have to create the models

Let's just say I'm lazy X)
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
192 units? Wat! - I think 256 units for height is a better mesurement seing as this is what all tf2 textures fit. ;)

192 units is standard (well, for most people in most situations, at least) room height.