Overgrowth

Discussion in 'Map Factory' started by Da sapoik dude, Aug 9, 2010.

  1. Da sapoik dude

    Da sapoik dude L1: Registered

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    This is an indoor payload map (which restricts me from taking good screenshots)

    Original concept idea: radioactive plants taking over the world!

    You know what i want...

    FEEDBACK!!

    GIMME FEEDBACK OR I KILL YOU!


    EDIT: this map is not optimized and will most likely lag on old computers

    2nd EDIT: seriously, I need some feedback to improve the map
     
    Last edited: Aug 9, 2010
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Turn off shadows on your tracks,
    raise your ceilings to 192 units above ground,
    get rid of that ass-ugly dev texture in the first screenshot, and
    wat?
     
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  3. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    192 units? Wat! - I think 256 units for height is a better mesurement seing as this is what all tf2 textures fit. ;)
     
  4. Da sapoik dude

    Da sapoik dude L1: Registered

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    SEBA -

    that was fast :p

    I'll do that in alpha 2, but I'm going to take a break for now

    And those cylindrical things are supposed to be gears, I still have to create the models

    Let's just say I'm lazy X)
     
  5. Seba

    aa Seba DR. BIG FUCKER, PHD

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    192 units is standard (well, for most people in most situations, at least) room height.