Slamdunk Square

T

The Asylum

NEW AND EXCITING! Slamdunk Square!

You've played ctf_bball before, right? Well, now here's your chance to experience the BBall joy as something other than Soldier! That's right, any class can score a slamdunk in this square.

slamdunk_square_b10001.jpg


"But Asylum! I'm just a Pyro! How can I get all the way up there?"

Why simple, just jump from one of the Hi-Jump squares!

slamdunk_square_b10002.jpg


I believe I can fly......

slamdunk_square_b10000.jpg


Grab the briefcase....

slamdunk_square_b10003.jpg


And drop it though the other team's goal! (DISCLAIMER: You can't slam it Shaq-style as pictured. But it would be real freakin' cool if you could)

Just don't fall into the moat. Or this'll happen:

slamdunk_square_b10004.jpg
 
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T

The Asylum

Isn't the reason for bball to train as soldier or demoman? Why would you want to play it as any tother class? Nice gmod work, though =)

Somehow I doubt spamming rockets all over the place qualifies as "training" for playing Soldier.

Well, training to be a bad Soldier, possibly.
 

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
taotd, take that back or I'l mid air you before doing a precise wall jump to rapidly close in on you as I've predicted you so well.

Bball truly helps with a lot of aspects as Soldier..

I can see this being fun as Pyros, practicing with the airblast, and again, Soldier and Demoman, otherwise it may just be a novelty, nice work on the posing though..
 
T

The Asylum

taotd, take that back or I'l mid air you before doing a precise wall jump to rapidly close in on you as I've predicted you so well.

Bball truly helps with a lot of aspects as Soldier..

Alright, maybe in a 2v2 situation, maybe.

But anyway, beta 2 is here. But first, a tale of the Engineer and the Heavy.

slamdunk_square_b20000a.jpg

One fine day in the sewer-moat between RED and BLU, an Engineer and a Heavy saw the team-neutral briefcase up on high.

slamdunk_square_b20000.jpg

"Rustle up that intel, and put it where it belongs, will ya?" asked the Engineer.

"Da," said the Heavy, using the Hi-Jump panel to grab the intel.

slamdunk_square_b20001.jpg

"But, where does it go?"

slamdunk_square_b20002.jpg


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"I AM SMART!"

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"Ya big dummy...."

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"THIS ONE. THIS ONE right here. Doesn't make much sense to go scorin' on yourself now, does it?"

slamdunk_square_b20006.jpg

"Little man is right!" exclaimed the Heavy. "Signs posted all around! How have I been so blind?" The Heavy rushed to fix the situation

slamdunk_square_b20007.jpg

"Like Mike, I am!"

slamdunk_square_b20010.jpg

"Awesome work, pardner!" said the Engy, "Ya see what happens when ya use a little common sense?"
"Da! That's why they put sign up! For big dummy like me!"

The two chortled with hearty camaraderie and lived happily ever after.

===

Honestly. I guess I should have been expecting this to happen, what with all the times I've playtested all of Pipeball's various incarnations. It's a pretty straightforward concept, I think. Get ball/briefcase/object in play, and put it in the OTHER team's goal.

Alas, people tried to bring it back to THEIR side still, against all common sense and my faith in humanity.

But enough of Announcer-esque lamenting. Changelog is as follows:

- Added signs to better direct people where to put the intel
- Going out of bounds while low-grav'd brings you back to normal gravity, and your doom, as intended
- Added a playerclip ceiling around the same height as the suspension poles so players cannot launch eachother infinitely high while low-grav'd
- Minor cosmetic changes all round
 
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T

The Asylum

An update while I fiddle around with Checkpoint. Slamdunk Square is now in B3!

slamdunk_square_b30000.jpg


CHANGES FROM B2

- Some better optimization
- Going through the goal doesn't return you to full gravity and damage you on impact with the ground. Now it's 0.75 gravity to soften the fall enough to not cause any damage
- added MOAR SIGNS. This time on the backboards of the goals. Somehow, people STILL thought all you had to do was go take it though your own goal. :/
 

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
place a water texture the goal, so it doesn't do any damage. and maybe you can play around with func_illusionary to make it look like eeh, normal ground or something :p
 
T

The Asylum

I've been thinking, maybe I've been doing this all the wrong way. The standard ctf_bball is spammy as hell, and while slamdunk square is less spammy, it's still up there.

Just now, I've remembered the trainwreck that was Slamball. So I thought to myself, hey, why not add MORE hi-jump squares around the net, and make it Melee-Only?

Or why not just wrap up or scrap this map, and start on ctf_slamball instead?