Zombie Fortress Curebase

Zombie Fortress Curebase a3_fix

  • Timer now resets to max when intelligence is first picked up.
  • Added soundscapes to balcony passageway.
  • Moved balcony passageway to other side of garage and opened door slightly.
  • Improved textures near doorframe props.
  • Miscellaneous prop and overlay changes.
  • Fixed bad output that was causing zombie spawns not to update.
  • Deleted unused areas and textures.
  • Added more detail to map with assistance from My Name Is "Safety".
  • Intelligence now spawns near the hazard water when dropped into it.
  • Small door added so zombies can access the balcony if on lower floor.
  • Zombie spawn points during final sequence are now randomised.
  • Added VGUI photos with fixes to English file.
  • Changed position, orientation and text of zombie arrows.
  • Shortened long pathways and increased the size of some doorways.
  • Improved bot navigation.
  • Spawn locations and accessible areas changed.
  • Changes to health and ammo placement.
  • Fixed breakable fence casting shadows and disabled breaking for BLU team.
  • Adjusted entity attributes in the hopes that BLU players cannot pick up health or ammo.