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Timer now resets to max when intelligence is first picked up.
Added soundscapes to balcony passageway.
Moved balcony passageway to other side of garage and opened door slightly.
Improved textures near doorframe props.
Miscellaneous prop and overlay changes.
Fixed bad output that was causing zombie spawns not to update.
Deleted unused areas and textures.
Added more detail to map with assistance from My Name Is "Safety".
Intelligence now spawns near the hazard water when dropped into it.
Small door added so zombies can access the balcony if on lower floor.
Zombie spawn points during final sequence are now randomised.
Added VGUI photos with fixes to English file.
Changed position, orientation and text of zombie arrows.
Shortened long pathways and increased the size of some doorways.
Improved bot navigation.
Spawn locations and accessible areas changed.
Changes to health and ammo placement.
Fixed breakable fence casting shadows and disabled breaking for BLU team.
Adjusted entity attributes in the hopes that BLU players cannot pick up health or ammo.