- Reduced point cap time and adjusted respawn times.
- Reworked displacements, lower tunnel/connector between the two big houses, and the shack on point
- Changed spawn geometry
- Changed lighting and skybox
- Adjusted health and ammo
- Repacked map, ~9 MB down to ~4 MB
- Updated localization files
- func_respawnroomvisualizers on both spawns don't render properly from some angles