Woodlot

Woodlot A5

Changes:
  • Reduced point cap time and adjusted respawn times.
  • Reworked displacements, lower tunnel/connector between the two big houses, and the shack on point
  • Changed spawn geometry
  • Changed lighting and skybox
  • Adjusted health and ammo
  • Repacked map, ~9 MB down to ~4 MB
  • Updated localization files
Known issues:
  • func_respawnroomvisualizers on both spawns don't render properly from some angles
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  • Adjusted lots of widths and heights (particularly for balancing and aligning to grid)
  • Added another way to get into mid from yard
  • Removed a way to get into yard from spawn
  • Reworked bridge buildings
  • adjusted detailing and lighting
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Two years in the making...
  • Reworked most of the map to address scaling issues and improve gameplay
  • Removed displacements (will add them back later)
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This update generally addresses issues of overscaling and excessive sightlines.
  • Reduced width of spawn yard by roughly a third
  • Reduced width of midpoint area by 256 HU (roughly an eighth)
  • Removed some cover around the point to open it up a bit more
  • Added some more cover in the lower main area so it's not so open. It should now be easier to fight to the point
  • Updated spawn building - made smaller and removed two doors
  • Completely redid the big building on the right side as you walk out of spawn
  • Reduced the height of many background buildings, which helps the map to feel less overscaled
  • Blocked some sniper sightlines
  • Fixed an unwalkable displacement
  • Clipping fixes
  • Adjusted health and ammo placements
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