Changes: Reduced point cap time and adjusted respawn times. Reworked displacements, lower tunnel/connector between the two big houses, and the shack on point Changed spawn geometry Changed lighting and skybox Adjusted health and ammo Repacked map, ~9 MB down to ~4 MB Updated localization files Known issues: func_respawnroomvisualizers on both spawns don't render properly from some angles
Adjusted lots of widths and heights (particularly for balancing and aligning to grid) Added another way to get into mid from yard Removed a way to get into yard from spawn Reworked bridge buildings adjusted detailing and lighting
Two years in the making... Reworked most of the map to address scaling issues and improve gameplay Removed displacements (will add them back later)
This update generally addresses issues of overscaling and excessive sightlines. Reduced width of spawn yard by roughly a third Reduced width of midpoint area by 256 HU (roughly an eighth) Removed some cover around the point to open it up a bit more Added some more cover in the lower main area so it's not so open. It should now be easier to fight to the point Updated spawn building - made smaller and removed two doors Completely redid the big building on the right side as you walk out of spawn Reduced the height of many background buildings, which helps the map to feel less overscaled Blocked some sniper sightlines Fixed an unwalkable displacement Clipping fixes Adjusted health and ammo placements